Constantine I – Peerless Lord


Constantine the Great, also known as Constantine I or Saint Constantine, was a Roman Emperor of Illyrian and Greek origin. As emperor, Constantine enacted administrative, financial, social, and military reforms to strengthen the empire. He restructured the government, separating civil and military authorities. To combat inflation he introduced the solidus, a new gold coin that became the standard for Byzantine and European currencies for more than a thousand years. The Roman army was reorganized to consist of mobile field units and garrison soldiers capable of countering internal threats and barbarian invasions.


Constantine is a Legendary commander who specializes in Infantry, Garrison, and Support Commander, making him the only Infantry commander with Support tree. He is one of the best defenders in the game along with Charles Martel. Right after he was released, he received some big nerfs to his expertise and his Cross of the Divine skill. However, we saw his Impasse skill get buffed earlier this year to make him tankier than he used to be against Cavalry. Defending is not the only thing he excels at, he is great for both Open Field and other game modes like Sunset Canyon.

He can be obtained from The Mightiest Governor Event and through Card King Event later. He is one of the few commanders in the game that can be regarded as “must have” regardless of your spending level. Let’s find out why.


Constantine Edict of Milan
Edict of Milan
Active Skill
Rage Requirement: 1000
For the next 5 seconds, decreases the target’s attack and increases troop damage reduction of his commander’s army and nearby friendly armies.
Upgrade Preview:
Attack Reduction: 20% / 25% / 30% / 35% / 40%
Damage Taken Reduced By: 3% / 4% / 6% / 8% / 10%

Constantine’s Active skill, Edict of Milan is the reason why he is great in the open field and game mode like Canyon. This skill not only debuff’s enemy’s attack but also buffs nearby friendly units as well. This damage reduction buff reduces damage from all sources. i.e normal attack, skill damage, and counterattack damage. It’s one of the main reasons why Constantine is so good at dealing with Attila and Takeda rallies.

If you’re using Constantine as primary commander, you will be able to utilize the rage regenerated by Rejuvenate of the Support tree to spam this skill every 7 secs, it means that this skill will have only 2 secs downtime which completely destroys Commanders that rely on normal attacks.

Constantine Allegiance
Passive Skill
Increases health of infantry units.
Upgrade Preview:
Infantry Health Bonus: 15% / 20% / 25% / 30% / 40%

It’s debatable whether or Health is the best stat or not but for an Infantry tank it definitely is the best stat.

Constantine Impasse
Passive Skill
Increases the attack of the garrison and attack of the watchtower when this commander is serving as a garrison commander. Reduces normal attack damage from Cavalry units.
Upgrade Preview:
Garrison Attack Bonus: 3% / 4% / 6% / 8% / 10%
Watchtower Attack Bonus: 3% / 4% / 6% / 8% / 10%
Received Reduced Damage From Cavalry Normal Attacks: 2% / 4% / 6% / 8% / 10%

This Garrison skill is similar to Martel’s Garrison skill but the extra reduced normal attack damage from Cavalry makes it the superior skill. It’s pretty effective when dealing with Atilla and Takeda.

Constantine Cross of the Divine
Cross of the Divine
Passive Skill
When the army led by this commander has been reduced to 50% strength, troops will receive a powerful healing effect (Healing Factor 7500), this effect can trigger a maximum of once per hour after the army has left the city. Whenever troop strength is at below 50%, all healing effects received will be decreased by 30%, and gaining a shield while in this state increases Skill Damage Reduction by 10%
Upgrade Preview:
Healing Factor: 7500 / 9000 / 13000 / 15000
Skill Damage Taken Reduction: 10% / 15% / 20% / 30% / 40%

There’s a lot going on with this skill, lets break it down.

  • Heal only works when you are outside your city. It doesn’t work when you are defending a structure or city.
  • Heal can only trigger once every hour, but you can reset this restriction by going back to your city and coming back out again.
  • When your troops reach 50% capacity, your healing will be reduced by 30%. This works both in defending city/structure and in the open field.
  • Increase skill damage reduction only works if your troop capacity is 50% or less and you receive a shield in this state. This only works when he is paired with Martel, Leonidas, Alexander. It can also trigger if he receives Alexander’s secondary shield.

Sole Augustus
New skill: Passive Skill
Increases troop attack by 15% and defense by 5%.

As far as Expertise skills goes, this is one of the better ones. Stats provided by this skill is not limited to just Infantry, it buffs all troops under his command.


Open Field

This build is good against tanking Skill damage and to provide constant AoE support. We don’t take Counterattack from Support tree because we won’t be pairing him with a healer and Constantine himself heals only once, so 9% attack for only 3 secs when he is on 50% health seems like waste of talent points.

Garrison vs Skill Damage

Maximum skill damage reduction along with Cross of the Divine.

Note: If you’re facing Attila and Takeda it’s better to use Martel as primary and Constantine as secondary. The Defense tree is far superior in dealing with them.


Martel is the best commander that you can pair with Constantine, but if you don’t have Martel then you can use any Infantry commander like Zenobia is with him as both Primary and Secondary. In case you’re pairing him with Guan Yu, use Constantine only as secondary. Other non-infantry commanders that you can pair him with include Joan of Arc and Æthelflæd as secondary.


Constantine has a strong presence in both open field and garrison. His first skill is percentage-based stat removal and percentage-based buff to allies, so it doesn’t even matter if you’re military tech is good or not, you’ll still make significant contributions in a fight.

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