Gilgamesh Rise of Kingdoms

Gilgamesh Commander Guide: Skills, Talent Builds, Pairs

Note: This commander is not yet released and their skills, talents, etc are subject to change before release.



Gilgamesh is an upcoming 5th Generation Archer Conquering and Skill commander. As of this moment, there is no word on how we can obtain this commander. Judging by his skills he is designed to be a primary commander that can also serve as a secondary commander depending on the situation. Gilgamesh along with Amanitore are available for Kingdoms that are/will be in Season of Conquest at the time of their release.

Pros of using Gilgamesh

  • Debuffs the health of the enemy.
  • High stats especially in a rally
  • Normal Attack Damage reduction
  • Bonus Damage to enemy below 50% (possible counter to YSS)
  • Punishes when the target heals

Cons of using Gilgamesh

  • No mobility.
  • Expertise is needed to be effective.
  • Provides no AoE control or damage.
  • Prone to getting swarmed


Gilgamesh Skill
Roar of the Tiger
Active Skill
Rage Requirement: 1000
Deals direct damage up to 1500 to the current target and reduces its Health by up to 30% for 3 sec.
Upgrade Preview:
Direct Damage Factor: 900/1000/1100/1300/1500
Health Reduction: 10% / 15% / 20% / 25% / 30%

Health is one of the most sought-after stat of a Garrison commander and reducing it by 30% right before the skill damage of the secondary commander will significantly increase the casualties of the target.

Gilgamesh Skill
Bowman of Uruk
Passive Skill
Archers led by this commander gain 10% increased health and deal 10% increased damage to enemy troops that have fewer than 50% of units remaining.
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Health bonus – 10% / 15% / 20% / 25% / 30%
All damage – 10% / 12% / 14% / 17% / 20%

Not only Gilgamesh reduces the target health but he increases his own health to keep up the tanky Garrison commanders. All damage increase against targets with less than 50% troops might not be significant enough in the open field but in a rally, it can have devastating effects. This skill should allow Gilgamesh to keep up with YSS’s Geobukseon skill.

Gilgamesh Skill
By the Right of the King
Passive Skill
Archers led by this commander gain 10% increased Attack when attacking Cities or Stronghold and gain a 1% attack bonus every 6 seconds. This bonus lasts up to 10 seconds and stacks up to 6 times.
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Archer Attack: 10% / 12% / 14% / 17% / 20%
Bonus Attack per stack: 1% / 2% / 3% / 4% / 5%

Gilgamesh will achieve the max stack on this skill on Turn 31 provided he was not disarmed. This skill adds a total of 50% Archer Attack.

Gilgamesh Skill
Enkidu’s Path
Passive Skill
Troops led by this commander take 2% less damage from normal attack. Their attacks have a 30% chance of inflicting Blood Craving debuff on targets, afflicted troops suffer damage when healed (Damage Factor 300). This debuff lasts 3 seconds and can trigger at most once every 5 seconds

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Damage Reduction from Normal Attacks – 2%/ 4% / 6% / 8% / 10%
Direct damage multiplier – 300/350/400/450/500

This skill has a lot going for Gilgamesh and is quite possibly the most broken skill on the commander. Not only do you take reduced normal attack damage but the new mechanics Blood Craving punishes the target when they heal by damaging them and it also increases the skill damage they take. It remains to be seen if this skill stacks with Tomyris‘ poison debuff. This skill is designed to counter Zenobia garrison as well as Richard, Takeda, and any other commander that heals like Guan and Ramesses on the field.

Gilgamesh Skill
Enhanced: Enkidu’s Path
Troops led by this commander take 15% less damage from normal attack. Their attacks have a 30% chance of inflicting Blood Craving debuff on targets, afflicted troops suffer damage when healed (Damage Factor 700) and take 15% increased skill damage. This debuff lasts 4 seconds and can trigger at most once every 5 seconds

Further improves a potentially broken skill.

Talent Builds

Since Gilgamesh is not yet released and he shares the same talent tree as Nebu you can use either of Nebu’s builds for him.


Nebuchadnezzar Talent

Open Field

Nebuchadnezzar Talent


With the exception of Edward, Tomyris, and Artemisia Gilgamesh should be an excellent pair to any other Archer commander.

Ramesses II
Rally/Open FieldPrimary/SecondaryThis pair provides everything you can ask for in a rally. Health and Defense reduction, a whopping 130% attack when triggered, healing, defense health, pusnish when healing and removes healing altogether. The only downside to this skill is that it deals single target damage.
Nebuchadnezzar II
Rally/Open FieldPrimaryThe best Archer rally commander of the previous generation, has anti swarm measures, high defense, rage reduction, march speed, aoe damage, bonus damage.
Yi Seong-Gye
Yi Seong Gye
Open FieldPrimaryThe classic, stick YSG to any commander and it never dissappoints, Gilgamesh provides him some tankiness, debuffs while YSG provides the aoe damage that Gilgamesh desparately needs, the only downside is that due to the lack of march speed it’ll be harder to get away once you’re swarmed.
Open FieldPrimaryNow this should make for an interesting duo, high single target damage with bits of aoe damage here and there, mobility, rage engine.
El Cid
El Cid
Open FieldPrimaryProbably the weakest pair in this list. Cid does provide some mobility, defense and damage but Cid is better paired with Cyrus or Ramesses.
Amanitore*Open FieldSecondaryArtemesia is a better pair for Amanitore.

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