Guan Yu, courtesy name Yunchang, was a general serving under the warlord Liu Bei during the late Eastern Han dynasty of China. Along with Zhang Fei, he shared a brotherly relationship with Liu Bei and accompanied him on most of his early exploits. Guan Yu played a significant role in the events leading up to the end of the Han dynasty and the establishment of Liu Bei’s state of Shu Han during the Three Kingdoms period.
While he is remembered for his loyalty towards Liu Bei, he is also known for repaying Cao Cao’s kindness by slaying Yan Liang, a general under Cao Cao’s rival Yuan Shao, at the Battle of Boma. After Liu Bei gained control of Yi Province in 214, Guan Yu remained in Jing Province to govern and defend the area for about seven years. In 219, while he was away fighting Cao Cao’s forces at the Battle of Fancheng, Liu Bei’s ally Sun Quan broke the Sun–Liu alliance and sent his general Lü Meng to conquer Liu Bei’s territories in Jing Province. By the time Guan Yu found out about the loss of Jing Province after his defeat at Fancheng, it was too late. He was subsequently captured in an ambush by Sun Quan’s forces and executed.
Guan Yu is a Legendary Commander in Rise of Kingdoms. He specializes in leading Infantry units and deals AoE Skill damage. Guan is only accesible to Kingdoms older than 310 days, he can be obtained via the Wheel of Fortune initially and later via the Card King event. Unlike other Infantry Commanders who specializes mostly in defensive abilities like shield, heal or just provide high amounts of defensive stats, Guan is more of a glass canon and deals massive damage.
What makes Guan Yu so good?
Guan Yu Skills
Saint of War
|Rage Requirement: 1000|
Deals direct damage to up to 3 enemies in a fan-shaped area and silences these targets for 3 seconds (damage dealt with all targets will be decreased by 15% for each additional enemy). When Guan Yu is serving as the secondary commander, decrease Damage Factor.
Damage Factor (When Secondary Commander): 550 / 650 / 750 / 850 / 1000
Direct Damage Factor: 1100 / 1300 / 1500 / 1700 / 2000
This is one of the best Active Skill in the game right now. It not only deals huge AoE damage but also silences up to 3 targets for 3 secs. However, Guan needs to be primary to take full advantage of this skill which severely limits his pairings. This skill can be compared to that of Edward who also needs to be primary in order to use his Active skill to it’s full potential but it’s a single target ability with no disables and higher rage requirement.
Five Tiger Generals
|When attacking garrisons, increases normal attack damage. Normal attacks have a 10% chance to reduce a single target’s attack for 3 seconds.|
Normal Attack Damage Bonus: 3% / 6% / 9% / 12% / 15%
Attack Reduction: 10% / 15% / 20% / 25% / 30%
This is a decent Conquering Skill but I prefer Commanders that reduces Garrison defense or health since it allows for more effective swarming.
The Slaying of Hua Xiong
|Increases infantry units’ attack and march speed. Upon leaving battle, Guan Yu heals a portion of slightly wounded units.|
Infantry Attack Bonus: 10% / 15% / 20% / 25% / 30%
Infantry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Healing Factor: 500 / 600 / 700 / 800 / 1000
Since Guan doesn’t have any defensive capabilities, he needs to be played with hit and run type of playstyle. This skill will allow you to just that. If you plan on using Guan in the open field, you’ll find yourself going in and out of fights frequently to proc his Healing Factor and his march speed allows you to do just that.
Green Dragon Crescent Blade
|When the skill “Saint of War” hits only 1 target, there is a 50% chance to deal additional damage to the target. When the skill hits 2 or more targets, there is a 50% chance to deal additional damage to the current target.|
Additional Damage Factor (1 Target): 600 / 700 / 800 / 900 / 1000
Additional Damage Factor (2+ Target): 800 / 900 / 1000 / 1200 / 1400
What I like the most about this Skill is that unlike most Commanders who have a 10% chance to deal Additional Damage Factor with internal cooldowns all over the place and no way to predict when it will proc, this skill informs you exactly when it will proc and it has a high chance for that as well.
New Skill: Passive Skill
|Whenever Guan Yu gains a shield, he also increases his active skill damage by 15% for 3 seconds. Whenever Guan Yu leaves a structure, he increases his march speed by 100% for 3 seconds.|
This is like the Infantry version of Hasty Departure. This allows Guan to move in and out of battle and goes hand to hand with his The Slaying of Hua Xiong skill but that’s not all it does. Every time you receive a Shield your Skill Damage goes up by 15% for 3 secs. The problem, however, is that Guan himself doesn’t have a shield and has to rely on other Commanders or Equipment to provide him with a shield, which may or may not proc before he uses his Active Skill.
Guan Yu Best Talent Build
Best Talents for Guan Yu:
- Latent Power
- Strong of Body
- Hold the Line
- Fleet of Foot
These talents will provide you everything that you need on Guan, march speed, more skill damage, rage regen, infantry stats, and then some.
Guan Yu Best Pairings
Because of the way how his Active Skill works, he is very limited on his pairings.
The 4 Commanders listed above are the very best Commanders that you can use as secondary to Guan. Now, you might be wondering why Charles Martel or Constantine isn’t included that’s because Charles works best as a primary, and Constantine, in my opinion, is better used with a commander that has supportive skills or with another tank.
Leonidas is the best secondary that you can use with Guan, that’s because they enable each other very well. Leonidas needs a Silence to buff his Active Skill and Guan provides that for him. Guan’s expertise requires a shield, Leonidas provides him that. That’s just the tip of the iceberg, every Leonidas Skill is designed in a way that it complements Guan and vice versa.
The next best Commander is Alexander, although you won’t be able to take advantage of the shield to use with Guan’s expertise in most cases the durability that it provides is good to have. Richard and YSG are commanders that work with just about any other Commander in the game. Need more damage? Slap a YSG as secondary and you’re good to go. Need durability? Get Richard as secondary. I you want to go all out on damage then Harald is another excellent choice.