Richard I was King of England from 6 July 1189 until his death. He was known as Richard the Lionheart because of his reputation as a great military leader and warrior. Richard was a central Christian commander during the Third Crusade, leading the campaign after the departure of Philip II of France and scoring considerable victories against his Muslim counterpart, Saladin. Rather than regarding his kingdom as a responsibility requiring his presence as ruler, Richard has been perceived as preferring to use it merely as a source of revenue to support his armies. Nevertheless, he was seen as a pious hero by his subjects. He remains one of the few kings of England remembered by his epithet, rather than regnal number, and is an enduring iconic figure both in England and in France.
Richard I is a high Defense commander who excels in leading Infantry troops but can serve as a secondary to any commander of a different troop type. It’s because of his versatility and tankiness he is often regarded as a must-have commander along with Yi Seong-Gye and Alexander. He was the first commander that was available via the Wheel of Fortune Event and later he can be obtained from Card King Event. When he was first released (technically most players from K1-K32 were already using him and YSG but still) he was the best commander in the game and he was good at almost everything, be it Defending a structure, rallying, fighting in the open field. Over time, his usability declined significantly but because of his versatile parings, he remains one of the best commander in the open field and in-game modes like Ark of Osiris, Sunset Canyon, Golden Kingdom etc. That said, let’s take a look at his skills.
Richard I Skills
Soul of the Crusaders
|Rage Requirement: 1000|
Heals some of the slightly wounded units in Richard’s army. Adds a debuff to a maximum of 5 targets in a fan-shaped area. (Debuff effect reduces damage dealt and march speed for 2 seconds.)
Direct Damage Factor: 600 / 800 / 1000 / 1200 / 1400
Damage Reduction: 10% / 15% / 20% / 25% / 30%
March Speed Reduction: 5% / 7% / 9% / 12% / 15%
This skill allows Richard to stay in Battle for a long period of time, it’s this skill that makes Richard ridiculously tanky. AoE damage reduction allows Richard to stay relevant and support his allies even if he isn’t getting focused in the field and since it says “Damage” it means that it will reduce the enemy’s damage from all sources.
The only downside of this skill (in certain situations) is the Healing Factor. The way Healing in Rise of Kingdoms works is by bringing back a portion of your slightly wounded troops to fight again these troops over time get severely injured and are sent to the Hospital. Don’t get me wrong, Heal is good and it allows you to Battle for a prolonged period of time but you’ll end up with a massive amount of troops in your hospital and this is true for any commander that has a healing factor. If you are fine with Hospital bills then Richard is a fine choice for you but if you want to save some resources then it’s best if you avoid using Richard in certain situations.
|Increases troop damage reduction and counterattack damage. The effect applies to all garrison troops when this commander is serving as a garrison commander.|
Damage Taken Reduced: 5% / 7% / 9% / 12% / 15%
Counterattack Bonus: 4% / 5% / 6% / 8% / 10%
The best part about this skills is that it’s not troop specific. This is what makes Richard a good secondary to almost any Commander.
|Increases the attack of infantry units and defense of infantry units.|
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%
Richard is a decent secondary to any other troop type Commander but he is still an Infantry Commander and 30% stat increase is quite significant. Although I’d prefer it were Health and Defense instead of Attack and Defense to go along with his durability but it is what it is.
|Increases healing effects received by troops and reduces watchtower damage taken by troops.|
Healing Effect Enhancement: 10% / 15% / 20% / 25% / 30%
Damage Taken From Watchtowers Reduced By: 10% / 15% / 20% / 25% / 30%
This skill description is incorrect. It doesn’t reduce the Damage that Richard takes from the Watchtower. It actually reduces the damage the Watchtower takes if Richard is set as Garrison commander. Healing Effect Enhancement can work both in your favor and against as I mentioned before, so before you unlock this skill, please make sure that you max the other 3 skills.
New skill: Passive Skill
|Reduces all damage taken by 5% and increases damage dealt to cavalry units by infantry units by 2%. In addition, every 10 seconds, decreases target march speed by 50% for 5 seconds.|
Damage reduction and damage dealt by this expertise is not that impressive but the March Speed reduction can cripple other Marches in the open field.
Richard Best Talent Build
Best Talents for Richard I:
- Hold the Line
- Testudo Formation
- Loose Formation
The four above mentioned talents are mandatory for any Richard to build to work, everything else is situational. I like I have some mobility but if you’re in a situation where you don’t need to move around as much then you can ditch all the mobility talents and go for Medicinal Supplies but then you’d also lose some stats. Snare of Thorns and Elite Soldiers are too expensive and provide little value, Elite Soldier is good don’t get me wrong but having Snare of Thorns as a prerequisite makes it feels like a waste of Talent Points.
Richard Best Pairings
You can literally pair any Commander with Richard and they will do well. However when it comes to the very best then these are the Commanders that you’d to use with Richard.