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Season of Conquest – Heroic Anthem Guide

Heroic Anthem is the latest and the third variation of The Lost Kingdom preceded by Light & Darkness. So far, only a handful of kingdoms are selected to test things out before it becomes available for the rest of the Kingdoms. Let’s dive into what we know so far about this iteration of Season of Conquest.

Disclaimer: This is NOT A GUIDE (at least not right now) and it’s an incomplete section. I’ll continue to update it as more information becomes available and provide a more in-depth explanation/tips about it.

New Countdown Screen/Choose Story

It’s an interesting idea to allow the Kingdoms to choose whichever KvK mode they prefer. Although, if a Kingdom has completed 2 turns of regular KvK and 1 turn of Light & Darkness they are automatically locked for Heroic Anthem in this turn. Here are the rules:

  • Kingdoms can unite as one to choose their Story. Once the king of a kingdom has chosen and registered, all governors of that kingdom will be considered registered.
  • After the registration period, kingdoms cannot change their Story. Kingdoms in the same Story will be matched up according to event regulations.
  • Multiple camps will be placed in the same Story. Camps may be comprised of multiple kingdoms.
  • Kingdoms who did not participate 3 times in a row be automatically registered to a random Story during the next registration period.

Heroic Anthem Rules

Heroic Anthem takes some elements from both the previous iteration of Season of Conquest while adding many new and unique flavors of it’s own as you will see below.

General

Heroic Anthem

Following the footsteps of our ancestors, we set out on a mysterious journey. Do the great generals stationed here share our dreams and beliefs? With their favor, we can work together to restore our glory and compose the anthem of a new era! If you can visit commanders and gain their Favor, your troops will be able to use additional support skills from the corresponding commanders.


Return of Fog (y tho?)
After the season has started, the map will be covered in fog. Governors must send scouts out to explore and clear the fog to truly understand the terrain.

Bastions
While clearing fog, scouts may come upon bastions. A commander and their troops are stationed at each garrison. This season, there are a total of 14 commanders waiting for governors to discover them.

Favor
Complete quests are given by commanders to increase their Favor, along with crystal mine work speed. At high enough Favor levels, your troops can use one of the commander’s abilities as a support skill.
Support Skills
Support Skills
Each troop can use an additional two support skills, whose levels will be based on your corresponding commander. If you do not yet have that commander, you cannot use that skill.

Special Content

Heroic Anthem Crystal

In the “Heroic Anthem” Story, governors will experience brand-new content.

Crystal Mines
Crystal Mines
After the season has begun, governors can build a new structure in their cities: Crystal Mines.
Working With The Mines
Working the Mines
You can Work’ in the crystal mines to get crystals. Working the mines costs food, wood, stone, and gold.
Upgrade
Upgrade
Upgrading the crystal mine will increase the maximum amount of work that can be ordered. At the same time, completing quests given by commanders will increase the work speed.
Crystals
Crystals
The crystals which can be mined here are a precious resource. Governors can use them to open up a whole new frontier of research.
Resource Protection
Resource Protection
During the season, crystals cannot be plundered by attackers or sent as an aid.
Reset
Reset
Crystals will be removed once the season is over. Crystal mines, the crystal research center, and any the effects of any research completed therein will be reset and removed.

Coalition System

Heroic Anthem Coalition

During the “Heroic Anthem” Story, governors will rally their strength and do battle together.

Join Coalition
Join Coalition
Governors can join a coalition along with their alliance (coalitions are created by alliance leaders). Alliances must be of the same camp to join the same coalition.
Coalition Features
Coalition Features
Governors in the same coalition can join each other’s rallies and garrisons, reinforce and repair each others’ buildings, grant alliance help, etc.
Teleport
Teleport
After the “Past Glory” event is over, coalition members can teleport to any member alliance territory.
Reward Sharing
Reward Sharing
All coalition members will receive first occupation rewards for holy sites and passes.
Boosts
Boosts
All coalition members will receive boost effects from holy sites and passes, and passes will be open to all member alliances.
Building Occupation
Building Occupation
All coalition members will share the occupation bonuses from altars of darkness and ancient ruins.

Rewards System

Heroic Anthem Reward

During the “Heroic Anthem” Story, governors can exchange season coins and conquest coins for a wide variety of prizes.

Season Coins
Season Coins
Complete research projects in the crystal research center to earn season coins.
Conquest Coins
Conquest Coins
Complete Crusader Achievements in the Lost Kingdom to earn
Saved Coins
Saved Coins
Unused season coins and conquest coins will automatically be saved for next season.

Camp System

Heroic Anthem Camp

In the “Heroic Anthem” Story, governors and their kingdoms will be grouped into different camps. Each camp must contain at least 1 kingdom. In order to guarantee balanced camps, the power of all kingdoms in each camp will be counted by the system, and these calculations will be used to arrange fair matchmaking.

Fire Camp
Fire Camp
Warriors, honoring their ancestors’ covenant, answer the king’s call Gathering at the flame altar, they swear allegiance to the ancestors and the flame. They shall be a raging, inextinguishable fire.
Earth Camp
Earth Camp
Pious warriors rallied to their kings at the earth altar, kissing the sacred land in an oath to restore their ancestors’ honor. Their knowledge of the land allows them to march effortlessly.
Wind Camp
Wind Camp
Kings lead their warriors toward the sanctum in the eye of the storm. Only those who pass the trials of the winds are worthy allies. For those that do, the blessings of the wind are well worth it.
Water Camp
Water Camp
On the orders of their kings, the warriors gathered at the surge altar. Dreaming of huge waves each night, they are as relentless and unending as the sea itself.

Heroic Anthem Shop

You can use your Season Coins and Conquest Coins to purchase various items from previous Seasons of KvK including Season 1 exclusive items that couldn’t be obtained later unlike the following seasons.

Here is a list of every item, their price and quantity.

ItemQuantityPrice per unit
Legendary Commander Sculpture2510,000 Season Coins
Legendary Equipment Material Crate1012,000 Season Coins
Twilight Falls1200,000 Season Coins
Persian Dream1200,000 Season Coins
Divine Adobe1200,000 Season Coins
Flight of the Heron1200,000 Season Coins
“Ring of Doom” Blueprint1180,000 Season Coins
“Greatest Glory” Blueprint1180,000 Season Coins
“Horn of Fury” Blueprint1180,000 Season Coins
“Scolas’ Lucky Coin” Blueprint1180,000 Season Coins
“Vengeance” Blueprint1180,000 Season Coins
Avatar Frame: Wild Spirit180,000 Season Coins
Avatar Frame: Horn of Victory180,000 Season Coins
Name Plaque: Wild Spirit15,000 Season Coins
Name Plaque: Insatiable 15,000 Season Coins
Topkapi Palace13 Conquest Coins
“Sacred Dominion” Blueprint12 Conquest Coins
“Hammer of the Sun and Moon” Blueprint12 Conquest Coins
“The Hydra’s Blast” Blueprint12 Conquest Coins
“Pride of the Khan” Blueprint 12 Conquest Coins
“Helm of the Conqueror” Blueprint12 Conquest Coins
“Ancestral Mask of Night” Blueprint12 Conquest Coins

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