Takeda Shingen is a Legendary Commander in Rise of Kingdoms. Takeda along with Attila are the first Cavalry commander that doesn’t rely on Skill Damage and instead deal huge amounts of Normal Attack and Counterattack damage when paired together. As a commander with Versatility and Mobility talents, Takeda as very limited uses as a Primary Commander. As a secondary commander however he can be paired with almost any other Cavalry commander.
What makes Takeda so good?
Fierce as the Fire
|Rage Requirement: 1000|
Takeda Shingen debuffs an enemy single target for4 seconds, each time this target receives a normal attack. there is a 50% chance to receive extra normal attack damage. This effect can only trigger once every 2 seconds.
Enemy Additional Normal Damage Taken: 20% / 25% / 30% / 40% / 50%
This skills works really well when you are swarming someone. The only downside to this skill is that it has a 2 sec cooldown before it can proc again but it’s more than enough if you can stack enough normal attack.
Swift as the Wind
|Increases cavalry units’ attack, and grants normal attacks 10% chance to increase march speed for 3 seconds.|
Cavalry Attack Bonus: 10% / 15% / 20% / 30% / 40%
March Speed Bonus: 10% / 15% / 20% / 25% / 30%
40% attack bonus is huge and it also allows you to chase down fleeing targets.
Gentle as the Forest
|For 4 seconds after using Fierce as the Fire, heals a portion of slightly wounded units every second. When the army led by this commander contains only cavalry units, increases defense.|
Cavalry Defense Bonus: 20% / 25% / 30% / 35% / 40%
Healing Factor: 30 / 60 / 90 / 120 /150
40% Cavalry Defense is the highest in the game right now and no other commander even comes close to that. What I like the most about this skill is the Healing Factor, unlike most commanders who have a random 10% chance to proc their heal, Takeda’s heal procs right after he uses his Active Skill and it heals for a total of 600 Healing Factor over 4 secs.
Immovable as the Mountain
|Skill damage against troops led by Takeda Shingen is reduced. When taking damage, there is a 10% chance to reduce normal attack damage taken and counterattack damage taken for 3 seconds.|
Skill Damage Taken Reduction: 1% / 2% / 3% / 4% / 5%
Normal Attack Damage Reduction: 5% / 10% / 15% / 20% / 25%
Counterattack Damage Reduction: 5% / 10% / 15% / 20% / 25%
This is Takeda’s anti swarm mechanism, unlike most commanders whose anti swarm mechanism relies on dealing damage whether it’s in the form of AoE Skill damage or counterattack damage to the enemy, Takeda reduces the damage he takes from the swarming enemies and from his current target.
New Skill: Passive Skill
|Deal an extra 30% normal attack damage to enemies who have been debuffed by Fierce as the Fire.|
Moar Attack! Unlike his Active skill’s 50% chance to proc this Skill is always active after using his Active, so whether your active procs or not, you will always enjoy the benefits of this skill.
Best Talents for Takeda
Takeda isn’t suited for a Primary Commander, so it’s best to avoid using him that way. If you really need to use him as primary for some reason, I’d go with the build below but keep your expectations low for this one.
Best Pairings for Takeda
You can literally use any Cavalry Commander with Takeda and they’ll do just fine but if you want extremely good results then Attila is the best choice to go with Takeda, together they deal extreme amounts of normal attack damage but Attila is the main damage dealer in this duo, Takeda is the enabler and tank.
The next best choice is Saladin. Saladin himself is pretty durable and packs a punch and with the help of his Support Tree, they will spam their Active skills rapidly, which not only means that you will deal enormous amounts of Normal Attack damage but you’ll also heal quite a lot. Genghis Khan is known for his high skill damage and rage manipulation but he lacks durability, Takeda provides him that and allows Khan to survive longer in fights.
Some of the other commanders that you can use with Takeda are in the table below.