William I Commander Guide: Skills, Pairs 2020


William the Conqueror, sometimes known as William the Bastard, was the first Norman King of England. He ruled the kingdom from 1066 until his death in 1087. William I struggled to establish his throne and launched the Norman conquest of England. The rest of his life was marked by power struggles to consolidate his rule over England along with some difficulties with his eldest son.


William I is a Legendary Commander in Rise of Kingdoms. William was released alongside fellow Cavalry Commander Chandragupta Maurya, they are available for Kingdoms older than 310 days. He is a Cavalry, Attack, and Versatility commander and available currently only through The Wheel of Fortune Event. He is the first and only Legendary Cavalry commander to have an AoE Active Skill. The downside of his skill is that it’s AoE is too small and requires you to be in the middle of a fight to make full use of it, so if you’re someone who likes to fight in the outskirts and not in the main area then you might want to reconsider before you think about investing in him.

Pros of William I

  • High mobility allows him to go in and out fights with ease.
  • High Damage.
  • Multiple utility skills that benefits self as well as allies around him.
  • AoE Active Skill with decent Damage Factor.

Cons of William I

  • High Priority Target.
  • The AoE of his active skill is too small.

William I Skills

Hidden Bloodline
Rage Requirement: 1000
Deal damage to up to 3 targets in a forward-facing rectangle area. Damage dealt to each target is reduced by 15% for each additional target after the first. Attacked troops’ extra skill damage from buffs cannot take effect, and their march speed is reduced for 3 seconds.
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Direct Damage Factor: 900 / 1000 / 1100 / 1300 / 1500
March Speed Reduction: 10% / 15% / 20% / 25% / 30%

The Damage Factor on this skill is decent but could have been better and his AoE is too small to be effective in every scenario. 30% March Speed Reduction is respectable but I’d say that the main highlight to this skill is the Skill damage debuff. It essentially disables all forms of Bonus Damage Skill damage of the enemy i.e Bonus Skill Damage from Talents and Skills like Sun Tzu’s and Yi Seong-Gye 4th skill.

Charge of Hastings
All cavalry units under his command get their attack increased and march speed increased. While in alliance territory, all troops’ damage is increased.
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Cavalry Attack Bonus: 10% / 12% / 14% / 16% / 20%
Cavalry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Damage Bonus: 2% / 4% / 6% / 8% / 10%

Cavalry Attack and March Speed is always good to have. Damage Bonus however is only effective when inside Alliance Territory.

Norman Conquest
While on the map, all commanded cavalry units’ attack is increased, and normal attacks have a 10% chance to inflict direct damage to the target. If the target is surrounded, it will take extra damage. Up to 5 surrounding troops are counted when calculating extra damage.
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Cavalry Attack Bonus: 10% / 12% / 14% / 16% / 20%
Direct Damage Factor: 600 / 650 / 700 / 750 / 800
Damage Factor (Surrounded): 40 / 50 / 60 / 70 / 80

More Cavalry Attack Bonus and 10% Chance to deal 800 Direct Damage Factor. If you and your allies are attacking the same target then skill can deal additional damage up to 400 Damage Factor.

Scourge of the North
When “Hidden Bloodline” hits a target, this commander’s troops gain increased defense for 3 seconds. When “Hidden Bloodline” hits two or more targets, all this commander’s troops and nearby allied troops gain increased defense and 50 rage per second for 3 seconds.
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Defense Bonus: 10% / 12% / 14% / 16% / 20%

If you were to hit multiple enemies with Hidden Bloodline, then you and your allies gain bonus rage regeneration and Defense. If it hits only one target then only your march gets the Defense Bonus.

Judgement Day
Enhanced: Norman Conquest
While on the map, all commanded cavalry units’ attack is increased by 30%, and normal attacks have a 10% chance to inflict direct damage to the target (Damage Factor 1000). If the target is surrounded, it will take extra damage (Damage Factor: number of surrounding troops x100). Up to 5 surrounding troops are counted when calculating extra damage.

William’s expertise skill enhances Norman Conquest and Increases Cavalry Attack from 20% to 30% and his damage factor increases when attacking solo and when surrounding.

Best Talents for William I

I am not a fan of the Attack Talent tree on a commander that deals massive skill damage and in most cases you want to hide your William behind a more durable Primary. If for some reason you want to use him as Primary anyway then there’s only one build that works on him.

William I

Best Talents for William:

  • Effortless
  • Disarm
  • Emblazoned Shield
  • Armored Joints
  • Rallying Cry
  • Unyielding

Best Pairings for William I

Chandragupta MauryaBoth Maurya and William have swarming utility. Maurya can buff William’s damage significantly and they both have swarming mechanisms making then a highly effective duo.
Cao Cao
Cao Cao
Cao Cao provides William with mobility, sustain and rage regeneration thanks to his 4th Skill. The downside of using Cao Cao is that his expertise reduces his defense.
Both Commanders provide additional stats to Cavalry units, Debuffs and Saladin make this pair very durable. Ideal for Open Field and Altar fights.

Minamoto has one of the highest single target damage nuke (granted it’s not always guaranteed), when paired with William this pair can shred almost any nuker pair. Minamoto’s 4th skill also provides this pair to be more effective when swarming as it buffs the damage output of every ally hitting the target by 30%
Genghis Khan
Genghis Khan
Genghis and William together are a glass cannon. With Genghis as primary, William will be able to use his active skill more frequently which in turn proc Scourge of the North more frequently.
Takeda Shingen
Takeda Shingen
Takeda provides a lot of stats, heal, swarming mechanism, and anti swarm mechanism for this pair to survive longer.

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